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Interactive fiction and mainstream publishers (Part 2)

thebookseller.com – Friday September 22, 2017

In the first part of my look at interactive fiction, I outlined IF’s roots in early computer gaming, and its revival through engaged communities and innovative producers. In this follow-up, I’m going to look at the future of the form - technological advances in voice, language processing and AI that could give interactive fiction greater commercial and creative traction within mainstream publishing. 

To read the full article on thebookseller.com, click here

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